What Is Biconomy?
Biconomy is a relayer infrastructure network and a transaction superhighway for Web 3.0designed to reduce friction between blockchain applications and end-users. Thus, the startup is helping blockchain developers simplify the onboarding and transaction experience for Web 3.0 projects. The Biconomy team is focused on improving the user experience of decentralized applications to make it easier to work with Web 3.0, which will possibly lead to mass adoption of the product.
2019
Q2/2019: Established Biconomy.
Q3/2019: Provide security for Polygon.
Q4/2019: Launched GasLess Alpha version.
Year 2020
Q1/2020: Searching for accelerator funds for the initial development of Biconomy.
Q2/2020: Beta version is launched on Ethereum blockchain.
Q3/2020: Mainnet launch on Pylogon, Binance Smart Chain, xDai.
Q4/2020: Raised $1.5m in strategic support.
Year 2021
Q1/2021: More than 30 apps integrated, 290,000 transactions on mainnet, 7.8 million API Calls (requires support for bridging between clients – Dapps and servers- Biconomy).
Q2/2021: Raised $9M for private round, 3.69 million transactions on mainnet, 54.29 million API Calls.
Q3/2021: Launch of Hyphen, 8 million mainnet transactions and 120 million API calls.
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MMOexp: We are just a month away from the release of Elden Ring. Many are already planning to leave work to Elden Ring Runes play the game. Some are also planning to log off the internet to stay clear of another round of debate about the difficulty. Director Hidetaka Miyazaki has addressed the topic in a recent interview, stating that although the goal was not to create Elden Ring more accessible as some might have imagined but he believes that more players will complete it than previous FromSoftware games.
When asked about the difficulty of the game and accessibility over in the PlayStation Blog, Miyazaki tried to clarify regarding what the Dark Souls games are really about, before revealing why Miyazaki hopes Elden Ring won't stress players out like his previous games.
"I think our strategy for these games, not only Elden Ring, is to create them in a way that encourages players to rise above adversity," he said. "We do not try to force the player to be difficult or make it hard just to make it easier. We encourage players to employ their wits, learn about the game, remember the game's rules, and learn by making mistakes."
We don't want players think that the game is unfairly punishing them, but instead that they have a chance to prevail in a tough game and progress. We recognize that Souls-style games often come with extremely difficult levels of difficulty and the high barrier to admission. However, we strive to design the games in a way that makes the process of constantly trying to conquer these obstacles fun in its own right. We hope that, by using Elden Ring and the new options it offers it is a hit in this regard.
The new possibilities, as mentioned in earlier interviews, will provide more opportunities to sneak around in a stealthy manner and avoiding bosses and enemies and also going and exploring another part of the world after being stuck in one place. Miyazaki has also confirmed that summoning in multiplayer will be easier to access this time around, offering players more opportunities to Elden Ring Runes for sale summon backup players to assist them during particularly difficult times.